GObject.Object.prototype.disconnect.call(this.device, this._activeConnectionChangedId);
this._stateChangedId = 0;
}
- if (this._carrierChangedId) {
- GObject.Object.prototype.disconnect.call(this.device, this._carrierChangedId);
- this._carrierChangedId = 0;
- }
if (this._firmwareChangedId) {
GObject.Object.prototype.disconnect.call(this.device, this._firmwareChangedId);
this._firmwareChangedId = 0;
return _("authentication required");
case NetworkManager.DeviceState.UNAVAILABLE:
// This state is actually a compound of various states (generically unavailable,
- // firmware missing, carrier not available), that are exposed by different properties
- // (whose state may or may not updated when we receive state-changed).
+ // firmware missing), that are exposed by different properties (whose state may
+ // or may not updated when we receive state-changed).
if (!this._firmwareChangedId)
this._firmwareChangedId = this.device.connect('notify::firmware-missing', Lang.bind(this, this._substateChanged));
if (this.device.firmware_missing) {
module, which is missing */
return _("firmware missing");
}
- if (this.device.capabilities & NetworkManager.DeviceCapabilities.CARRIER_DETECT) {
- if (!this._carrierChangedId)
- this._carrierChangedId = this.device.connect('notify::carrier', Lang.bind(this, this._substateChanged));
- if (!this.carrier) {
- /* Translators: this is for wired network devices that are physically disconnected */
- return _("cable unplugged");
- }
- }
/* Translators: this is for a network device that cannot be activated (for example it
is disabled by rfkill, or it has no coverage */
return _("unavailable");
},
_updateStatusItem: function() {
- if (this._carrierChangedId) {
- // see above for why this is needed
- GObject.Object.prototype.disconnect.call(this.device, this._carrierChangedId);
- this._carrierChangedId = 0;
- }
if (this._firmwareChangedId) {
GObject.Object.prototype.disconnect.call(this.device, this._firmwareChangedId);
this._firmwareChangedId = 0;